First Eagles: The Great War 1918

Join the Entente Powers or the Central Powers and duke it out, in the skies of World War I.

Release Date

December 2006.

Pros

The graphics are nice. The planes look great and the lighting and shadows look very good as you fly around. The plane damage is also well done with bullet holes and bits and pieces flying off. Although nice, I think Falcon 4.0 still has the edge on First Eagles in the graphics department.

Force Feedback! First Eagles works well with my Wingman Force 3D. Sure the firing guns feedback is just cool, but you also get feedback when the plane is about to stall. Very useful to know.

The game is very easy to get into. You can change settings so that it becomes an arcade flyer. For those that want a challenge, you can bump up the settings to make it a difficult sim. There is also a separate setting for ammo which is good if you like to play a difficult game, but with unlimited bullets. The number of bombs is always limited though.

World War I planes did not have autopilot. Luckily First Eagles does. It also has a wing leveller, time acceleration and even a skip to next event key. Very good for skipping all those boring bits of flying. Ultimate realists can always choose not to use these options of course.

There are mods for the game including more planes. Check out CombatACE.

You can paint your own planes if you like.

The campaign missions are dynamically generated. The single missions can be fixed missions or dynamically generated as well.

Cons

No music during flight.

You can have different pilot profiles for different people playing on one PC, but the game settings are not saved on a per-profile basis. So if you normally play on easy and someone else comes along and changes the game to hard, it will stay on hard until someone changes it back to easy.

For those that crave ultimate realism, First Eagles does not deliver. At it’s most difficult setting, there is still a HUD that displays your plane’s flight information like speed and altitude. Sure there are instruments in the plane and they are animated, but nowhere in the manual does it explain which instruments are for what and some instruments are partially blocked from view. Yes, the hard setting is definitely harder than normal, but still not ultimately realistic. I do not mind this so much, but some people would not like it.

You can crash into buildings, but you cannot crash into trees.

The manual is quite short for a flight sim. Although it does explain the basics and how to play the game, I wish there was more information.

Other Points

During installation, my anti-virus detected a trojan in the file mpmission.dll and quarantined it immediately. I am guessing this is a false positive. The good thing is, when I installed the November 2008 patch, a new mpmission.dll was installed without issues.

On my Windows 7 64 bit with DirectX 11, I had to install DirectX 9 that came on the CD, because the game was reporting missing files.

If you set the graphics settings to unlimited, each mission takes quite a long time to load. Not annoyingly long like SWAT 4 but quite long considering the age of the game. After trying out unlimited graphics settings, I had to downgrade a few of the unlimited settings to high, as the frame rate dropped too low when there were lots of planes around.

I am not sure whether it is the aircraft of the era or just First Eagles, but all the three planes that come with the game sound the same.

I am unsure how realistic the flight model is, but I find the planes quite easy to handle even on the hardest flight model setting. I hardly stall the planes and also find it quite easy to recover if I do stall them. Maybe that is how World War I planes handle, but I do not know.

Biases

Reviewed version November 2008.

I like to play with unlimited gun ammo.

I also like to use the assisted HUD and external views to show where targets are. Otherwise, I cannot see where anything is.

I mainly play air-to-air missions.

I really liked Falcon 4.0, Gunship 2000 including Islands and Ice, Falcon 3.0, Knights of the Sky, T.F.X., Fleet Defender, F-15 Strike Eagle 3 and Jane’s Fighters Anthology.

I also liked LHX Attack Chopper and Harrier Jump Jet.

I mainly played with hard settings for everything except enemy skill level, HUD display, and ammo usage.

I only played single player.

DRM

First Eagles is DRM free.

Patches

November 2008 – This patch must be applied to make First Eagles work under Windows 7 64 bit.

Minimum Requirements (as stated on box)

  • Windows 98/ME/2000/XP
  • Pentium III 800 MHz
  • 256MB of System RAM
  • 500MB Hard Disk Space
  • 128MB RAM Video Card
  • DirectX 9.0 or later
  • Sound card with speakers
  • Quad Speed or better CD-ROM drive

Computer Played On

  • Windows 7 64 bit.
  • Intel Core i5 2.3GHz
  • 4Gb RAM
  • NVIDIA GeForce GT 525M 1Gb RAM
  • Conexant SmartAudio with egg speakers or earphones. Or Logitech G35.
  • Logitech Wingman Force 3D.
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Handy Tips

If you decide to play single missions with custom add-on planes, make sure you get planes on both sides of the conflict that were used during the same time frame. Or else you might not see any enemies. For example, I downloaded the Airco DH.2 and was flying it around as the RAF in 1916. There were no enemy planes at all. Later I downloaded the Fokker E.IV, and they started appearing in the skies of 1916.

Recommended Mods

FE_Sounds V.2 – Gives some better sounds for the game.

First Eagles Effects Pack – Makes the game look better.

Here are some nice planes to try out:
Morane-Saulnier N “Bullet”: July 1915-December 1916,
Voisin Type V: December 1915-November 1918,
Pfalz E.V: February 1916-August 1916,
Fokker E.IV: February 1916-December 1916,
Airco DH.2: February 1916-July 1917,
Albatros D3: November 1916-November 1917,
Aviatik-Berg D.I: January 1917-November 1918.
Airco D.H.5: March 1917-November 1918.
Nieuport 28 C.1: March 1918-November 1918.

108 FE1 and/or FE2 FMs March 2010 – Improved flight models and some extras to make the game even better. You must get the planes first before adding the flight models for them though. This mod also makes the Salmson 2 A.2 and the D.F.W. C.V flyable, just copy the flight model files to their respective aircraft folders.

A SPAD XIII skin of Francesco Baracca, Italy’s best ace of World War I. See the prancing horse before it became Ferrari’s Emblem. For more information see Wikipedia.

 

Kingmania

You are a king. You want to grow potatoes. You do not have enough land. Time for war. That is the plot for this easy to learn but challenging to master real-time strategy(RTS) game. So, get FIGHTING!

Release Date

October 2007.

Pros

Kingmania is very easy to learn with the first mission being an interactive tutorial as well. The game itself is very simple to play, but as you progress, the levels get more challenging.

The graphics are cartoony and quite good. Not state of the art but still good.

It is DRM free.

Cons

You cannot scroll the camera. You can only turn left/right, up/down and zoom in and out. Although the maps are small, sometimes it is just difficult to see everything when you cannot scroll.

There are no shortcut keys for anything in the game. You must use the mouse for everything.

Variety is a bit lacking. There are no different sides. There are only 2 unit types, and a hand full of buildings. The game is fun to play for several minutes at a time but does get repetitive because of the lack of variety. Although I do not play the game for hours, I do return to the game every couple of days.

Looking at the number of levels and the short time it takes to win(or lose) each level, it looks like the single player campaign of Kingmania is quite short compared to other RTS games.

Other Points

The sounds and music are fitting to the game.

This is one of those rare games where I get to set the graphics to full.

Kingmania is definitely a real-time strategy game but it plays nothing like the traditional C&C type RTS. You don’t build buildings. You don’t build units. Units and resources grow over time from different buildings you own. With your troops you can capture other buildings on the map. With your resources you can purchase upgrades for your buildings. Some buildings also have special abilities. You cannot control your units except in telling them where to go fight. The overall strategy of Kingmania is deciding where to attack and what to upgrade.

It is probably best to start playing the game on hard difficulty as the hard difficulty setting feels like normal difficulty of other RTS games.

Biases

Reviewed version Kingmania + North Kingdom v1.5.

I really liked Star Wars Empire at War, Act of War, Dune 2, Command And Conquer, C&C Tiberian Sun, C&C3 Tiberium Wars, Rise Of Nations and The Moon Project.

I also liked Empire Earth 2, Dark Reign, Warcraft 1 and 2, Supreme Commander and Total Annihilation.

I did not like Homeworld and Styrateg.

There is a multiplayer component but I only played the single player campaign.

I have not completed the campaign.

DRM

Kingmania is DRM free.

Minimum Requirements (from official website)

  • PC: XP/Vista 1.2GHz, videocard 64MB, OpenGL recomended.

Computer Played On

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM
  • Win XP Pro
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Handy Tips

If you change the graphics setting from Direct3D to OpenGL and the game keeps crashing on startup, run the game with “-d3d” to force the game to start in Direct3D.

 

Test Drive Unlimited

Buy a house, buy a car and race around Oahu island of Hawaii. Win races, get money and buy more cars to race around.

Release Date:

March 2007.

Pros:

Ferraris! Lots and lots of Ferraris.

Has other supercars too including Lamborghini, Saleen, Lotus and Jaguar.

If you purchase the MegaPack you will also be blessed with the Ferrari 512 TR.

Apart from racing against other cars, there are other types of events like speed trap, time trials, car transportation and ferrying hitch-hikers.

The online mode seamlessly blends single player events with multiplayer events. You just free form drive around the island and enter whatever events you want. As you are driving you will also encounter other people online and you can choose to have a duel if you like.

Everything in the game looks good. The environment looks good. The cars look good. Even the interior of the cars look good.

The inbuilt speech communication works well. The only problem is, some people have their game running on speakers so loud that the sound gets to the microphone on their end and you can hear it over the speech communicator.

You can actually “test drive” cars before buying them.

The stock music is pretty standard, but the good thing is you can add your own music to played on the radio in the car when driving around.

Cons:

Everyone connects to one main online server. When the server goes down, no online game. Luckily I have only experienced this twice so far.

The police are quite stupid. They will only chase you if you hit them or other cars. They won’t chase you if you overtake them at 300km/h.

Sometimes your profile will just get corrupted and you got to start all over again. Good idea to keep backups of the profile.

There are replays but only for some events. They should have put it for all events.

Other Points:

You can play the game single player only. In this mode you can only take part in all the single player events. There are also AI cars driving around to make it feel like the online people driving around.

There are motor bikes in this game but I have not unlocked them yet.

You can damage other cars, but your car will always be in pristine condition. Not sure if this is a good or a bad thing because I stack it quite a bit.

The driving model can be tweaked between hard core mode and easy mode, where hard core mode is where you need the steering wheel and pedal kit if you want to stay on the road.

Biases:

Reviewed version 1.66A with the Megapack.

I like Ferraris. Especially the 512 TR.

I have not driven a real super car in real life.

I really liked the original Test Drive, Test Drive 3: The Passion, Need For Speed 2, Need For Speed Hot Pursuit(the old one), Need For Speed High Stakes, Need For Speed Most Wanted, Trackmania: Sunrise, Burnout 3 and Gran Turismo 1-4.

I did not like Need For Speed Underground. I haven’t tried the other Need for Speeds.

I played with keyboard on the easiest driving mode.

DRM:

  • A CD key must be entered when installing the game.
  • The disc must be in the drive to play the game.

Patches:

  • 1.66A – Fixes some stuff and also adds the Audi RS4 and Nissan Skyline R34 cars.

Minimum Requirements (as stated on box):

  • Operating System: Windows 2000/XP and above
  • Processor: Intel P4 @ 2.4GHz or AMD Athlon 2800+
  • Memory: 512MB – 1GB recommended
  • Hard Disk Space: 8 GB
  • DVD-ROM Drive: 8X minimum
  • Video: ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM. Video Cards with vertex/pixel shaders 2.x and above are recommended
  • Sound: DirectX 9.0 compatible Sound Card
  • DirectX: DirectX version 9.0c (included) or higher

Computer Played On:

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM
  • Realtek HD Audio(no idea what model) with Altec Lansing ACS41 speakers or Logitech ClearChat Premium PC Headset.
  • Win XP Pro
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Painkiller Overdose

Fast paced first person shooter based in a very creative depiction of purgatory. You are a half-demon, half-angel dude that was locked up somewhere in purgatory. Suddenly you are free and it’s time to blast through all manner of weird creatures to get revenge on the guys that locked you up.

Release Date

October 2007.

Pros

It is like playing Serious Sam in Hell.

Good assortment of weapons including the standard shotgun and machine gun. Also includes other weirder weapons like the face that shoots out some laser thingy and can also scream at your enemies.

Lots and lots of very weird and wonderful monsters to fight.

Good non-thinking, run and gun, shoot everything in sight game.

There is a customisable power up mechanism in the form of tarot cards. As you play the game, if you finish a level and meet certain conditions, you are awarded a tarot card. These tarot cards can then be placed on the use slot so the next level you can use that tarot card to give you a certain power. Some tarot cards need to be activated in game and can only be used once in the whole level, while other tarot cards are “always on”. But you must use money you collect through out the game to place these tarot cards. Luckily you can replay completed levels to get more money.

This game has an interesting way of handling frame rate drops. Instead of skipping frames to keep the game going at the same speed, it shows every frame making the game run slower. The whole game goes into slow motion mode, so you can still move around and aim, only slower.

Cons

The reload time is way too long. On my PC it took around 46 seconds to reload a save game for the first level. This includes quick loads when you die. So every time I die, that’s another extra 46 seconds down the drain.

Each level is a different environment, but they do not link cohesively. The first level looks like Pompei and Mount Vesuvius and you are fighting people on fire but the second level you are in Japan shooting up ninjas. I failed to see how you got from one place to the other. My best guess is that they are all in a separate location of purgatory.

Although fun it is not as much fun as Serious Sam overall.

Other Points

Multiplayer is the standard twitch shooter fest. Hardly anyone plays online anymore though.

Although it does not have as many monsters as Serious Sam and the levels are not as large as Serious Sam, there are enough monsters to make it fun and the levels are large enough for decent entertainment.

This game is very gory. Not Soldier Of Fortune type gory. More like blood splats everywhere gory and body parts flying all over the place gory.

Biases

Reviewed version build 84 of the game.

I really liked Serious Sam, all the Doom games and Quake 2.

I also really liked Alien Vs Predator, Soldier of Fortune 2, S.T.A.L.K.E.R. Shadow of Chernobyl and Call Of Duty 4.

I also liked Battlefield 1942, Delta Force and Spec Ops 2.

I have not played any of the other Painkiller games.

I have completed the game.

DRM

I cannot remember what DRM was on the retail version of Painkiller Overdose. I do not own the game anymore so I cannot check.

The game is available DRM free from GOG.com.

Patches

Build 84 – No comment.

Minimum Requirements (as stated on GOG.com)

  • Minimum system requirements – Windows: XP / Vista / 7 / 8 / 10
  • Processor: 1.5 GHz Intel Pentium III or AMD Athlon processor
  • RAM: 512MB RAM
  • Hard Drive: 2.5 GB available
  • DirectX Version: 128 MB DirectX(R) 9 Compatible Video Card (NVIDIA(R) GeForce(R) FX 5600, ATI(TM) Radeon(TM) 9600 or Better)
  • Sound: DirectX 9 or better compatible sound card
  • Mouse & Keyboard

Computer Played On

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM
  • Win XP Pro
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screen shots are taken with my settings.

Handy Tips

There is a way to make Painkiller Overdose reload faster. Just create a Maps folder in your
Painkiller Overdose\Data folder.
ie. If your Painkiller Overdose is installed in
C:\Program Files\DreamCatcher\Painkiller Overdose
then create the Maps folder in
C:\Program Files\DreamCatcher\Painkiller Overdose\Data\

For the first level this fix improved my reload times from 46 seconds to 28 seconds. I found this fix from this forum entry.

 

Stranglehold

Stranglehold is a third-person shooter starring Chow Yun-Fat as Inspector Tequila (Same guy from the movie Hard Boiled). Blast through hundreds of bad guys in John Woo style gun fights. Watch Tequila fly through the air with guns blazing and bullets zipping past and debris flying all over the place.

Release Date

September 2007.

Pros

It’s like playing in a John Woo movie.

It looks just like a John Woo movie.

Very destructible environments. All the gunfights always involve things blowing up or breaking or debris flying all over the place, just like a John Woo movie.

Plenty of John Woo slow-mo action. And it looks very good!

Very good gun fighting action and lots of it!

Cons

Very very very short single-player campaign story mode. It is okay if you don’t mind playing through the story over and over again.

No weapon reloading except for the special move Tequila Bomb which shows a nice animation of reloading your weapon. There are times when I think that reloading the weapon at that point in time will make the game look even better. They don’t have to reload it realisticly after 8 or 13 shots or whatever a real gun holds, even reloading after 100 rounds would make the game look better.

No LAN playing mode. Got online and no LAN. For this game I think it craves a LAN session.

The Online game setup is terrible. You cannot join an existing game being played. Everyone must wait in the lobby and start a game together and that’s it. No one else can join your game. It really ruins this type of fast paced action shooter.

Not built for modding or map editing. This game craves a map editor at least. Especially since the single-play story is so very short.

No Cantonese recordings for the Hong Kong bits. It just sounds wrong when you hear Cantonese being spoken by the bad guys during the action parts and then they speak English in the cut scenes.

It looks like the online server lobby service has now been taken offline permanently.

Other Points

The only place I am aware of where you can get Stranglehold is GOG.com.

Some of the action moves in this game look so good I wish there was an instant replay feature to record the moves and play it back from different camera angles.

It is repetitive, but like a good arcade game, I keep coming back for more John Woo action.

There are no save games. The game automatically saves as you complete checkpoints. The other thing is, there is only one profile, so only one person can play through the game in sequence. The easiest way to get around this problem though, is to use a different user profile on the computer to play the game.

Biases

Reviewed version 1.1.

I have never played any Max Payne games.

I really liked the movies Hard Boiled and The Killer.

I have completed the game many times but only on normal and easy difficulties.

DRM

The disc must be in the drive to play the game.

Patches

1.1[EU] – I did not notice any difference with or without the patch.

1.1[US] – I have not used this patch because my game patched with the EU version.

Minimum Requirements (as stated on box)

  • Operating system: Windows XP Service Pack 2/Vista
  • Processor: Intel Core Duo processor or equivalent
  • Memory: 2Gb system memory
  • Hard Disk Space: 15 Gb of free disc space required
  • DVD-ROM Drive: 16x DVD-Rom Drive
  • SOUND: DirectX 9.0c and higher compliant sound card
  • DIRECTX: DirectX 9.0c and higher will be supplied on the DVD
  • Video: DirectX 9.0c and higher compatible, including the following: Nvidia GeForce 7800 or above/ATI x1300 or above.
  • MultiPlayer: BROADBAND Internet connection required for online play.

Computer Played On

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM
  • Win XP Pro SP2
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Astro Avenger

A top-down vertical scroller shooter rendered in beautiful 3D and can be controlled with the mouse.

Release Date

December 2004.

Pros

This is the first vertical scroller shooter where I used the mouse to play. Yes, you can use the keyboard too, but with the mouse you can move the ship much faster. After finding out that this game could be played with the mouse, I went back to Tyrian 2000 and found out that could be played with the mouse as well. Tyrian 2000 does not control as easy as Astro Avenger with the mouse but it is good to know there is an option.

Generally a fun shooter that is simple to play.

The graphics are rendered beautifully in 3D. The explosions look great and you can see enemy ships blowing apart.

Cons

There are only a handful of weapons. Although there are upgrades the variety still feels lacking, especially when compared to Tyrian 2000.

The levels feel very same same. Sure there are multiple worlds and several levels per world, but they all look and feel the same. In the later levels there are more enemies coming at you simultaneously but it still feels very same same.

The enemy ships also lack variety. Good if you like more of the same to blow up.

Like other simple scroller shooters, it is repetitive. The lack of variety makes Astro Avenger feel even more repetitive.

Other Points

Calling Astro Avenger a vertical scroller is not entirely correct. Yes it plays like a vertical scroller but the playing field also moves slightly in 3D forwards. As such, if you are on the left or right edge of the screen and shooting straight, your shots do not move straight up the screen. It takes a little getting use to but is innovative.

The sound of the guns are very “pew pew” sounding.

The game saves your progress as you complete each level.

Biases

Reviewed version 1.7.0

I really liked Tyrian 2000, Xenon 2: Megablast and Raptor: Call of the Shadows.

I also really liked RIP 3 The Last Hero and liked Theseus – Return of the Hero and Larva Mortus. They are not scroller shooters, but they are simple action shooters.

I have completed the game.

DRM

There is a registration key you must enter to play the full version.

I do not know if there is any other DRM device other than the registration key.

Minimum Requirements (from Readme.txt)

  • Windows 98/2000/XP/ME/Vista
  • Pentium 700MHz or better
  • Direct3D compatable video card
  • RAM: 256Mb
  • 35 megs free hard drive space
  • Sound card (optional)
  • DirectX 9.0 or higher

Computer Played On

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM (laptop version)
  • Logitech G35 headset and/or Realtek HD Audio(no idea what model) with Altec Lansing ACS41 speakers or Logitech ClearChat Premium PC Headset.
  • Win XP Pro
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

X-COM: Interceptor

Take the helm of X-COM once again and combat the alien forces, this time in space. Get up close and personal as you fly the interceptors in space to shoot down UFOs and other undesirables. X-COM: Interceptor combines the strategy of UFO:Enemy Unknown with space combat simulation.

Release Date

May 1998.

Pros

Being a space combat sim, it is no surprise that a joystick is recommended. A force feedback joystick is even better as X-COM: Interceptor supports force feedback.

The strategy component of X-COM: Interceptor is very similar to its predecessors UFO: Enemy Unknown and X-COM: Terror from the Deep. Just like the previous games, it is designed very well with plenty of aspects to manage. Hire/fire people, acquire/sell equipment, send out ships to intercept the aliens, research new technologies, and build up your base components and defences all while making sure you do not blow the budget.

Customisations have always been a strong point with X-COM games (at least those that I have played). X-COM: Interceptor is no different. Customise individual ships and bases. You can tailor each ship to match the pilot and also arm them asymmetrically. While you are at it, name your bases, ships and pilots as well.

X-COM games have a unique trait of promoting individual character growth from a pool of unknown individuals. In Jagged Alliance or Baldur’s Gate, known, fixed characters grow as you play the game. In X-COM games, including X-COM: Interceptor, everyone starts out as just another pilot/soldier. As you complete missions, though, you start to notice certain individuals rise above the rest. You start to remember their names as they become your elite soldiers or ace pilots. They do not have individual histories or plot lines, but if they die, you will get the same dreadful feeling as if Minsc had just died.

The manual is quite comprehensive. If you have played previous X-COM games before, reading the manual is probably not necessary. For everyone else, though, it is good to read to learn all the different aspects of X-COM: Interceptor.

If you do not like reading manuals, there are also in-game help wizards and screen tours that explain how to do things on different screens. Although not as detailed as the manual, they are still a good source of information that helps you learn while playing.

Every time you start a new campaign, the map changes. This provides some replayability. Researching, space fighting and exploration are probably still the same, but base placement, base configuration and defence strategies would probably need to change to suit the map.

Cons

The Steam version of the game is very choppy on my Windows 10 PC. I do not know the reason why, but whatever settings I change, it still remains choppy. For this reason, I downloaded DxWnd and messed around until I got it working well. As well as can be anyway.

The combat simulator is supposed to keep statistics of your pilot, but it does not. Each time you start the game and enter the combat simulator, a new pilot is created and the old one is nowhere in sight.

Every time you return to the Campaign Strategic Display (main view), the view focuses on your first base. This is annoying because you must always pan the view back to where you were before, to continue doing things. For example, I have my view centred on base 3. I then go into base 3 to check some stuff. When I exit back to the main view, it is focused on the first base and I have to pan the view back to base 3 to work with it.

The game gets boring as the space combat is extremely repetitive. There are different mission types, but mostly it is a bunch of your fighters versus a bunch of enemy fighters. Later on, it does get better as you get to launch assaults against alien mining outposts and their bases. Unfortunately, you still have to slug out each and every boring battle between the installation assaults.

You can only launch a maximum of five ships on a mission! So, do not expect big, spectacular battles in X-COM: Interceptor.

There is music during the space combat sequences. It sounded OK at first, but after a few missions, it became quite annoying.

The game has random crashes. They do not happen often except for the final mission where it crashes a lot. I have managed to play through many one hour sessions without it crashing. Then I had to play the final mission about fifteen times before I could complete it. Half the time I failed the mission and the other half the game crashed.

Other Points

The main difference between X-COM: Interceptor and its predecessors is, instead of controlling soldiers on the ground, you fly in space to take down alien ships.

X-COM: Interceptor is primarily a strategy game and secondarily a space combat sim. People that do not like strategy games will definitely dislike X-COM: Interceptor. Most of the time is spent on the strategic map planning, building and giving orders. Only when your interceptors get into a fight do you get to fly. Then the space combat only lasts a few minutes before you are back on the strategic map again.

The space combat sequences move very fast. Usually, within 3 minutes, I am dead or my wingmen have taken care of all the aliens. Other than the final battle, I did not encounter a single mission that lasted longer than seven minutes, and the shortest taking only thirty-seven seconds to complete. This quick flying also makes the game very difficult. I am no stranger to space combat sims, but in X-COM: Interceptor, I could not hit the broad side of a barn.

There are only three types of ships to fly. With the flexible customisations, though, they act more like light, medium and heavy platforms for you to arm as you see fit and fly for the right missions. For only three ships, X-COM: Interceptor does create plenty of variety from what can be done with them.

Biases

Reviewed DxWnd + Steam version 1.2 of the game.

I have completed the single player campaign once on beginner difficulty.

I thoroughly enjoyed UFO: Enemy Unknown and X-COM: Terror from the Deep twenty years ago.

I have not played X-COM: Apocalypse so I do not know what that is like compared to X-COM: Interceptor.

I really like space combat sims and am most familiar with the Wing Commander series and the X-Wing series.

There is a multiplayer space combat component, but I did not try it out. Space combat in single player mode is already too difficult for me, so competing against other people would be pointless.

I also liked Jagged Alliance and absolutely loved the Baldur’s Gate saga.

DRM

I got the Steam version so Steam is the DRM.

There is a DRM free version available from GOG.com.

Minimum Requirements (as stated in the manual)

The processor has to be a Pentium ( or compatible) or better. If you have a compatible 3-D accelerator card, the system speed should be at least 133 MHz (megahertz). If you don’t have an accelerator, then you need 166 MHz. For best performance, we recommend at least a 166 MHz Pentium with 3-D acceleration.

You must have at least 16MB (megabytes) of RAM (working memory) installed.

You must have a CD-ROM drive. We strongly recommend a quad-speed or faster drive.

You must have Windows 95 (or newer) installed and running on your computer.

Since the installation program will copy parts of X-COM Interceptor onto your hard disk, you must have a lot of empty storage space on your hard drive. The amount of drive space required is noted in the installation instructions. To find out whether you have enough space, double-click on the My Computer icon on the Windows 95 desktop. Change the View setting to Details, and the amount of empty space on your hard drive (usually drive ‘C’) is listed under Free Space.

Your computer (video card) must be capable of 16-bit graphics (High Color) and have a minimum of 2MB of video RAM.

There must be a working mouse (or a device that fulfills the same function) attached to the computer.

Computer Played On

  • Windows 10 Home Edition
  • Intel Core i7-6700HQ 2.6GHz
  • 8GB RAM
  • NVIDIA GeForce GTX 960M 2GB RAM
  • Conexant SmartAudio HD with built-in speakers. Or Logitech G35.
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Handy Tips

DxWnd is a nice little tool to get games displaying in a window. It also has lots of complicated settings to help some old games run on newer systems. If X-COM: Interceptor is not working well for you, download DxWnd and try it out. The DxWnd package comes with a preconfigured settings file for running X-COM: Interceptor in a window. If you want to run the game in fullscreen, here is my X-COM: Interceptor settings file for DxWnd . You must run DxWnd as administrator for it to work properly and remember to change the file path to where you have X-COM: Interceptor installed. I also noticed that Steam must be started and ready before launching X-COM:Interceptor from DxWnd.

DxWnd causes an issue where the mouse cursor starts leaving trails. To fix this, go to the top-of-the-screen main menu, click on game, go to options and click on system cursor on.

Zombie Driver HD

Shooting zombies is good fun, but shooting, ramming and burning them with an afterburner in a super armoured vehicle, it takes good fun to a whole new level!

Release Date

October 2012.

Pros

Get cash, buy weapons, upgrade your cars and go on a zombie mowing spree. Good fun all round!

The graphics are very nice. The details are wonderful and there are a lot of destructible objects. You can see the the speed limit 50 sign fall to the ground. The explosions also look very good.

Story mode reminded me of Autoduel. Pick a vechicle appropriate to your mission, then drive around the city to complete your objectives. The map is large and you have to figure out how to get from place to place. There are ammo, cash and repair kits to be picked up too.

Blood race mode reminded of Death Rally, but with better graphics, sound, music and variety. The vehicle upgrade feature is not as comprehensive as Death Rally, but I still find Zombie Driver HD more fun all round.

The night time drives are very dark and your headlights only illuminate so much. Objects also cast shadows which blocks what is behind them. Explosions and fire also do not light up the area much. Overall it makes for a more challenging, but also interesting drive through zombie infested grounds.

In story mode you get to drive a tank! Tank plus beautiful explosions plus zombies equals a pro point. You cannot pick the tank for the other game modes or to replay a mission, but it is better than nothing.

Other than the tank there is also a bulldozer in story mode plus nine vehicles to choose from. Except for the taxi, the rest must be unlocked first. There are also three extra vehicles avaiable with DLC packs. If you do get these DLC vehicles they are avaiable in all modes right from the start. Each vehicle handles differently and does make a difference when driving in different missions or events.

Cons

There is no manual. The only way to find out the keys to play is through the keyboard configuration in the game. There are hints and tips on the load screens, but they load too quickly for me to read them. It would have been better if there was a separate manual.

If you are playing with keyboard, the keys are not configurable. For me this is a problem as the arrow keys cause key jams. The alternative is to use the WASD keys for driving or use a gamepad.

Other Points

Slaughter mode is the Zombie Shooter survival mode, but in a car at a closed in location.

There are four camera types to choose from, of which only two I can play properly with.

The Logitech G35 software says Zombie Driver HD does output surround sound, but it sounds like normal stereo to me.

In blood race mode there are three event types. There is the normal race, but with guns of course. There is the eliminator event where you try to destroy as many cars as possible. Finally, endurance mode pits you against a ticking time bomb where you have to cross check points to increase the time.

There are four weapons available plus the afterburner. They are good fun, but more would have been better. Besides the weapons there is also the good old fashion ram-them-with-the-car technique.

In story mode, there is no saving while on a mission and the game is automatically saved when the mission is completed successfuly. You can also replay completed missions for fun or to complete any secondary objectives you may have failed. Note that you do not receive any rewards for secondary objectives if you replay a mission. So, if you want the reward, you must complete the secondary objective when playing in “continue story”.

The story is much better than Zombie Shooter, but do not expect S.T.A.L.K.E.R. material. Although most of the story is OK, it does end very poorly in my opinion. I felt the ending really spoilt the built up plot in the game. The story progression is presented as briefings and in-game audio dialogue.

Biases

Reviewed version 1.5.23-22476 of the game with all the DLCs.

I really enjoyed Autoduel.

I liked Death Rally, but do not play it anymore. Zombie Driver HD makes a good replacement for it.

I also really enjoyed MicroMachines V3.

I have completed the story mode and also played a lot of blood race and slaughter modes.

DRM

Steam.

Minimum Requirements (as stated on Steam)

  • OS: Windows 8/7/Vista/XP
  • Processor: 1.5 GHz dual core processor
  • Memory: 1 GB
  • Graphics: 256 MB DirectX 9.0c compatible or better video card with pixelshader 3.0
  • DirectX®: DirectX 9.0c
  • Hard Drive: 2 GB
  • Sound: DirectX 9.0c compatible sound card

Computer Played On

  • Windows 7 64 bit.
  • Intel Core i5 2.3GHz
  • 4GB RAM
  • NVIDIA GeForce GT 525M 1GB RAM
  • Conexant SmartAudio with egg speakers or earphones. Or Logitech G35.
  • Keyboard or Thrustmaster Firestorm Digital 3 gamepad.
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Handy Tips

If you are on an attack mission, make sure you buy at least one weapon upgrade. If not, you might be driving around without any ammo to pick up. I got stuck on mission seven because I did not buy any weapon upgrades. I thought it was a bug that there were no ammo spawning on the map. During testing, I bought some weapon upgrades and ammo started spawning.

Ghostbusters: The Video Game

If there’s something strange in your neighbourhood. Who you gonna call? YOU of course, plus the other four guys. As the new recruit of the Ghostbusters, you get to go around catching ghosts, experiment with brand new potentially dangerous, untested equipment and go on a tour of some of the locations in the movies.

Release Date

June 2009.

Pros

The game is easy to learn with the start of the game being a tutorial as well. You can also access a training screen in-game which describes how to do different things.

The AI is excellent. The other Ghostbusters (Venkman, Stantz, Spengler and Zeddemore) do actually catch ghosts on their own. At the same time they do not do all the work giving you a game to play. The ghosts act like ghosts, well at least slimer acts just like slimer.

The graphics are excellent. All the environments look excellent, all the people and ghosts look excellent and the proton stream and trapping effects also look excellent.

The different locations are very well fleshed out. Each location has its own look and feel and the amazing attention to detail really makes each place feel different from other places.

The sounds and music are Ghostbusters authentic and sound excellent. It sounds like the original film scores are mixed with some new music in the game.

With the original people playing as the Ghostbusters and scripting the story for the game, it is no surprise that the game’s speech and story is top notch. It is like playing through the sequel to the Ghostbusters II movie.

For the full Ghostbusters atmosphere, all the HUD indicators can be turned off. This includes the targeting reticule. Most of the important information are displayed on your proton pack anyway so you do not miss out on much. Of course, playing with out a targeting reticule is extra challenging.

It just wouldn’t be Ghostbusters if you could not destroy stuff. Good thing Ghostbusters: The Video Game has got wonderful destructible environments. From all the games I have played so far, the only game with better destructible environments is Stranglehold. Just like Stranglehold too, Ghostbusters has a tally of how much damage you have caused.

Cons

There are no save games, only checkpoints with the option to replay completed checkpoints. I usually would not put this as a con, but there is only one profile which means only one person can play through the game in sequence without searching for which checkpoint they left off. If one computer has different user profiles, only one user can play the game, because the DRM asks for a new activation code for a different user.

I am not sure why, but during the final battle, the frame rate would sometimes drop to around 5fps for about thirty seconds, then return back to normal. This only happened during the final battle.

Other Points

Surround sound is evident when using the Logitech G35, but position of the sounds are difficult to place most of the time.

The game is very linear, but some areas are reasonably big and it pays to explore around.

As a Ghostbuster your primary and only weapon is the proton pack. Unlike the movies though, there are four different, uhhhh, thingies attached to your proton pack and each thingy has two firing modes. So, effectively it is like saying the game has eight weapon types. It may not be a lot compared to other games, but they do work differently and does give good variety to the game rather than just trapping ghosts.

The GamersGate version of the game does not come with a manual. It is not necessary though, because there is more than enough information within the game itself. For those that still want to read the manual, it can be downloaded from replacementdocs.

The Ghostbusters song by Ray Parker Jr. does not get played in full.

The story ties in heavily to the first Ghostbusters movie, but very little to the second movie.

Biases:

I like the Ghostbusters movies and the cartoon series.

I have completed the game once on casual difficulty. I started playing at the hardest difficulty of professional, but had to decrease down to the easiest difficulty of casual because I got stuck on two battles.

DRM

Only one user profile of the computer can play the game. Each user that tries to play the game on the same computer, the game will ask for a new activation code.

Uses Securom. Directly from the horses mouth, below is the first thing you see when you first start the game after installation.

This software must be authenticated online prior to use. For activation a valid SERIAL and an active Internet connection is required.

Minimum Requirements

  • OS: Windows® XPCPU: Dual-core Intel®, AMD®
  • RAM: 2 GB
  • Video: NVIDIA® GeForce® 8400, ATI®Radeon® X1300, Pixel shader 3.0
  • VideoRAM: 512 MB
  • Sound: DirectX® 9.0c compatible
  • Hard Drive: 9 GB
  • Input: Keyboard, Mouse or Xbox 360® compatible controller
  • DirectX: DirectX® 9.0c

Computer Played On

  • Windows 7 64 bit.
  • Intel Core i5 2.3GHz
  • 4Gb RAM
  • NVIDIA GeForce GT 525M 1Gb RAM
  • Conexant SmartAudio with egg speakers or earphones. Or Logitech G35.
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

RIP 3 The Last Hero

A very simple and very fun top down shooter. Pick a character and go blasting. Use the keyboard to move and the mouse to aim.

Release Date

2007.

Pros

Very easy to learn to play.

Plenty of different weapons to blast around with. According to the main website there are 25 different weapons. And each weapon has two fire modes.

You get to drive vehicles including tanks and helicopters and use turrets.

As you shoot enemies you gain experience and levels. With each level you can level up your character with a special power

There are six characters to choose from and each has their own powers.

When you complete the game, you get to pick one secret weapon and start all over again with your souped up character. Unfortunately, your secret weapon does get replaced, if you happen to pick up a weapon that takes its weapon slot.

Cons

The game is repetitive. But like a good top down shooter, it really doesn’t matter.

Other Points

There is cooperation mode where two players can play on one PC. But I have not tried this out.

There is a LAN option. I have not tried this out either.

There is flower mode where instead of blood splats you see flowers. I’m guessing this is for parents that want to allow their kids to play the game but do not want them to see the blood.

Biases

I do enjoy simple and fun top down shooters every now and again.

I have completed all 100 levels of the game.

DRM

RIP 3 The Last Hero is DRM free.

Minimum Requirements (as stated on GamersGate)

  • Windows Vista/XP/2000
  • 1 GHz Processor
  • 256 MB RAM
  • 128 MB 3D Video Card
  • Directx 9.0c
  • 50 MB of available Hard Disk Space

Computer Played On

  • Core 2 Duo 2.16GHz
  • 2Gb RAM
  • ATI Radeon X1600 256Mb RAM (laptop version)
  • Realtek HD Audio(no idea what model) with laptop speakers or Logitech ClearChat Premium PC Headset.
  • Win XP Pro
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.
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