Compare any two games in the database of Posidyn Games Information Base. The games will be displayed side by side with a thumbs-up icon indicating which game is better in each area. If one area has thumbs-up for both games, that means they are equal.
How to use
Select one game from each of the lists. You can also type in the boxes.
Click Compare Games.
About the Areas
Graphics
How good a game looks. How good the animations are. How detailed the items are in the game. Graphics is heavily dependent on the video card, so I judge this area based on how good the look is while still getting an acceptable frame rate. This means that a game may look better with full details turned on, but look worse at the settings that make it playable. Eg. Bioshock may look better than S.T.A.L.K.E.R. Shadow of Chernobyl at maximum settings, but with my Radeon X1600, after decreasing the settings of both games, S.T.A.L.K.E.R. Shadow of Chernobyl ends up looking better.
Sounds
Sound effects, ambient sounds, speech. How clear and authentic the sound is. For first-person games, how good surround sound is, if any. As I only recently acquired surround sound equipment, most games have not been judged with the surround impact in mind.
Music
How good the music is and how well the music suites the game. Whether the music is annoying or pleasant. I only consider music that comes with the game. If a game allows the player to add their own music, it is not considered for this area.
Story
How interesting and mind-blowing the story for the game is. How well the story fits in with the game and drives the game.
Variety
How many different things can you do in the game. How many different kinds of things can you use/collect/build. How many different scenarios or maps are there or can be obtained.
Atmosphere
How well a game makes me feel like I am in another world, namely the game world. It is usually how good a game uses the combination of sound, music, story and graphics to immerse the player in to the game world. I deem graphics to play only a minor part in atmosphere though, as games like Alone in the Dark(1992) was and still is tremendously atmospheric, even though it had simple polygon graphics with fixed backgrounds. Techincal explanations aside, I basically judge atmosphere, by how I feel when I play the game.
Easy to Play
How complex the game is, how difficult the game is and what is the learning curve like. In general, difficulty can be changed in a game, but some games, even on the easiest difficulty is very difficult to play. I usually judge on normal difficulty of a game but in combination with the complexity and how easy it is to learn to play.
Cleverness
This area covers how good the artificial intelligence(AI) is as well as what kind of innovations the game has. Realistic AI, clever AI that know how to do basic things automatically, innovative ways of controlling the game, how a game changes playing modes and even clever user interfaces all contribute to cleverness.
Action Quality
How good is the action in the game. Some games do not have much action, but what little action there is might be very good.
Action Quantity
The amount of action the game has. The action may not be very good, but there may be lots of it.